Модификаторы
Adds 5 to 15 Physical Damage to Attacks
+-172 to Accuracy Rating
+6 to maximum Mana
56% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply
15% increased Rarity of Items found
8% reduced Rarity of Items found
+5% to Quality of all Skills
10% increased Cast Speed
13% reduced Cast Speed
Your Maximum Resistances are 53%
You cannot be Chilled or Frozen
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
Gain 15% of Damage as Extra Chaos Damage
Ignite you inflict deals Chaos Damage instead of Fire Damage
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies have an Accuracy Penalty against you based on Distance
Inflict Abyssal Wasting on Hit
200 Physical Damage taken on Minion Death
25% chance to Intimidate Enemies for 4 seconds on Hit
100% of Cold Damage Converted to Lightning Damage
100% of Lightning Damage Converted to Cold Damage
50% reduced Duration of Curses on you
You gain Onslaught for 4 seconds on Kill
You take Fire Damage instead of Physical Damage from Bleeding
Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
Curses you inflict can affect Hexproof Enemies
Recover 5% of your maximum Mana when an Enemy dies in your Presence
Gain Onslaught for 4 seconds when a Minion Dies
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited and Chilled Ground
Projectiles have 16% chance to Chain an additional time from terrain
Allies in your Presence Gain 15% of Damage as Extra Chaos Damage
Bleeding you inflict deals Fire Damage instead of Physical Damage
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
Fire Damage also Contributes to Bleeding Magnitude
Lightning Damage of Enemies Hitting you is Unlucky
Withered you inflict also increases Fire Damage taken
Lightning Skills Chain +1 times
Attacks have added Physical damage equal to 3% of maximum Life
+20% of Armour also applies to Chaos Damage
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked and Chilled Ground
100% of Elemental Damage Converted to Chaos Damage
15% increased Quantity of Gold Dropped by Slain Enemies
25% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
+24 to Spirit while you have at least 200 Dexterity
+24 to Spirit while you have at least 200 Intelligence
Recover 5% of your maximum Life when an Enemy dies in your Presence
You and Allies in your Presence have 28% increased Accuracy Rating
You and Allies in your Presence have 16% increased Cast Speed
Withered does not expire on Enemies Ignited by you
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
Minions Revive 15% faster
Projectiles from Spells cannot Pierce
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
You can apply an additional Curse
You have Consecrated Ground around you while stationary
Projectiles from Spells Fork
15% chance for Spell Damage with Critical Hits to be Lucky
Gain Arcane Surge when a Minion Dies
You and Allies in your Presence have 12% increased Attack Speed
+23 to Spirit while you have at least 200 Strength
You and Allies in your Presence have +23% to Chaos Resistance
You and Allies in your Presence have 13% increased Cooldown Recovery Rate