Модификаторы
Adds 5 to 12 Physical Damage to Attacks
+-182 to Accuracy Rating
+14 to maximum Mana
15% increased Rarity of Items found
4% reduced Rarity of Items found
57% increased Rarity of Items found
Your other Modifiers to Rarity of Items found do not apply
+7% to Quality of all Skills
10% increased Cast Speed
14% reduced Cast Speed
Your Maximum Resistances are 56%
Ignite you inflict deals Chaos Damage instead of Fire Damage
100% of Lightning Damage Converted to Cold Damage
You cannot be Chilled or Frozen
Fire Damage also Contributes to Bleeding Magnitude
You gain Onslaught for 4 seconds on Kill
You take Fire Damage instead of Physical Damage from Bleeding
+20% of Armour also applies to Chaos Damage
Inflict Abyssal Wasting on Hit
All Damage from Hits against Poisoned targets Contributes to Chill Magnitude
All Damage taken from Hits while Bleeding Contributes to Magnitude of Chill on you
All Damage taken from Hits while Poisoned Contributes to Magnitude of Chill on you
Gain 15% of Damage as Extra Chaos Damage
Ignites you inflict spread to other Enemies that stay within 1.5 metres for 1 second
Withered you inflict also increases Fire Damage taken
You can apply an additional Curse
25% chance to Intimidate Enemies for 4 seconds on Hit
100% of Cold Damage Converted to Lightning Damage
50% reduced Duration of Curses on you
204 Physical Damage taken on Minion Death
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked and Chilled Ground
15% chance for Spell Damage with Critical Hits to be Lucky
Withered does not expire on Enemies Ignited by you
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited and Chilled Ground
Projectiles have 10% chance to Chain an additional time from terrain
You and Allies in your Presence have 13% increased Cast Speed
Allies in your Presence Gain 15% of Damage as Extra Chaos Damage
Attacks have added Physical damage equal to 3% of maximum Life
Bleeding you inflict deals Fire Damage instead of Physical Damage
All Damage from Hits against Bleeding targets Contributes to Chill Magnitude
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies have an Accuracy Penalty against you based on Distance
23% chance to deal your Thorns Damage to Enemies you Hit with Melee Attacks
Curses you inflict spread to enemies within 3 metres when Cursed enemy dies
Using a Mana Flask grants Guard equal to 100% of Flask's recovery amount for 4 seconds
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Ignited Ground
Minions Revive 15% faster
You and Allies in your Presence have 28% increased Accuracy Rating
You and Allies in your Presence have 14% increased Cooldown Recovery Rate
Gain 1 Dark Whisper every second there is a Cursed Enemy in your Presence
100% of Elemental Damage Converted to Chaos Damage
Gain Onslaught for 4 seconds when a Minion Dies
Projectiles from Spells Fork
You have Consecrated Ground around you while stationary
Recover 5% of your maximum Mana when an Enemy dies in your Presence
Lightning Damage of Enemies Hitting you is Unlucky
Projectiles from Spells cannot Pierce
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Chilled Ground
Lightning Skills Chain +1 times
Recover 3% of your maximum Life when an Enemy dies in your Presence
Wind Skills which can be boosted by Elemental Ground Surfaces count
as being boosted by Shocked Ground
+20 to Spirit while you have at least 200 Dexterity
Projectiles from Spells Chain +1 times
15% increased Quantity of Gold Dropped by Slain Enemies